Troubleshooting
The most frequent issues occurring during integration:
General
Upgrading from freeRASP 4.x.x or earlier
Please remove the old TalsecRuntime.xcframework
and integration script from your project:
Go to your project's
ios
folderOpen
Runner.xcworkspace
in XcodeOn the top bar, select
Product
->Scheme
->Edit Scheme...
On the left side, select
Build
->Pre-actions
Find the integration script and click the trash icon on the right side to remove it
Open the
.flutter-plugins
(in the root folder of the app), and get the address where the freerasp is installed.Go to the given folder, and remove the
freerasp
folder file.Delete the
.symlinks
folder from the project.Run
pub get
Run
pod install
to test it
Otherwise, no further setup is required.
Note: You need Xcode 15 to be able to build the application.
Android Devices
Could not find ... dependency issue
Solution: Add dependency manually (see issue).
In android
-> app
-> build.gradle
add these dependencies
dependencies {
...
// Talsec dependency
implementation 'com.aheaditec.talsec.security:TalsecSecurity-Community-Flutter:<version>'
}
Code throws java.lang.UnsatisfiedLinkError: No implementation found for... exception when building APK
Solution: The Android version of freeRASP is already obfuscated.
Add this rule to your proguard-rules.pro
file:
-keepclasseswithmembernames,includedescriptorclasses class * {
native ;
}
APK size increased a lot after implementation of freeRASP
Solution: In android/app/src/AndroidManifest.xml
add attribute into application tag:
android:extractNativeLibs="true"
The updated tag might look like this:
<application
android:label="freerasp_example"
android:icon="@mipmap/ic_launcher"
android:extractNativeLibs="true">
As pointed out in this issue comment, setting extractNativeLibs
to true
removes native libraries from the final APK, resulting in a smaller size. Conversely, setting it to false
keeps the libraries uncompressed and stored within the APK, which increases the APK size but might allow the application to load faster because the libraries are loaded directly at runtime.
iOS Devices
Unable to build release for simulator in Xcode (errors)
Solution: The simulator does not support the release build of Flutter - more about it here. Use a real device in order to build the app in release mode.
MissingPluginException occurs on hot restart
Solution: Technical limitation of Flutter - more about it here. Use command flutter run
to launch the app (i.e. run the app from scratch).
For more general issues or questions, visit FAQ page. You can also check out the Issues section of our GitHub repository, where you can report issues and view existing reports.
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